The Making of Tomb Raider

(Autor) Daryl Baxter
Formato: Hardcover
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Back in 1994 at the game company 'CORE Design' in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. The Making of Tomb Raider goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997.

Information
Editorial:
Pen & Sword Books Ltd
Formato:
Hardcover
Número de páginas:
None
Idioma:
en
ISBN:
9781399002059
Año de publicación:
2021
Fecha publicación:
29 de Octubre de 2021

Daryl Baxter

Daryl Baxter is a prolific writer known for his engaging storytelling and vivid descriptions. He has made significant contributions to the world of literature through his thought-provoking essays and articles on technology and gaming. His most notable work, "The Gamers' Guide to Tech," is a comprehensive resource for gamers looking to enhance their gaming experience through technology. Baxter's writing style is characterized by a mix of humor, insight, and technical expertise, making his work accessible to a wide audience. His impact on the gaming and technology genre is evident in his ability to bridge the gap between the two worlds, offering valuable insights and advice to enthusiasts and novices alike.

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