Game Audio Implementation

A Practical Guide Using the Unreal Engine

(Autor) Richard Stevens
Formato: Paperback
£56,99 Precio: £54,14 (5% off)
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Game Audio Implementationoffers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine©you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Information
Editorial:
Taylor & Francis Ltd
Formato:
Paperback
Número de páginas:
None
Idioma:
en
ISBN:
9781138777248
Año de publicación:
2015
Fecha publicación:
27 de Octubre de 2015

Richard Stevens

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